Of course, the by-the-numbers storytelling can sometimes be excused if the gameplay is up to scratch, but unfortunately Enemy Front presents a mish-mash of other peoples’ ideas with all the excitement and pulse-raising spectacle of a Sunday afternoon in the pub. The beautiful but fiery Resistance fighter who needs rescuing, the All-American hero with a troubled past… We’ve seen it a thousand times before, often done better. Flitting back and forth between his present day and remembered missions, the narrative puts in a valiant effort to make things interesting, but only results in coughing up cliché after cliché. The narrative follows Robert Hawkins, an American (of course) war correspondent as he recounts the stories of his time spent fighting the hun and aiding the resistance in Nazi-occupied Europe. Everything it does is borrowed from somewhere else, and the result is a game that feels overdone and tedious almost from the word go. Shooters have come along way in the last ten years, and the most recent examples of the genre done well ( Halo 4, Battlefield 4, Wolfenstein: The New Order) render Enemy Front almost totally superfluous – a position not helped by the fact that it doesn’t have a single fresh idea to show off. It may be that Enemy Front has suffered due to its long and chequered development history, or simply that CI Games’ ambition exceeded their reach, but whatever the reasons behind it, there’s no escaping the fact that Enemy Front is, very simply, a bad game. Developers CI Games have a sketchy pedigree at best, but their most recent shooter effort, Sniper: Ghost Warrior 2, was a solid romp featuring some great set-pieces and some very decent sniper action. It’s hard to say exactly what went wrong with Enemy Front.